Browse every card, benefit and trade-off in Ember Vault’s upgrade system.
Rank FRank DRank CRank BRank ARank S
170 results
EMBER ARCHIVEB
Challenge Seal
Summon a miniboss to challenge; occasionally summons the floor boss.
EffectOn acquisition: summon one miniboss in the current room.
Trade-off1% chance to summon this floor’s boss instead. Doors stay locked until all enemies are defeated.
EMBER ARCHIVES
Blood Radiance
Transform your weapon into a powerful laser that pierces targets.
EffectHold to charge and release to fire for 1.5s. Each 0.1s tick deals 50% player damage, pierces enemies and applies on-hit effects. Unlimited stacks: each extra copy adds 25 percentage points of tick damage and 25% of the original beam width. Charge time scales with attack speed.
Trade-offEarly release cancels charging; rocks block the beam, walls block it after bounces run out.
EMBER ARCHIVEF
Ember Eye
Increase attack damage.
EffectDamage ×1.4 per tier.
EMBER ARCHIVEF
Flame Cadence
Fire faster with a shorter delay between volleys.
EffectDelay between shots ×0.77.
EMBER ARCHIVES
Triple Ray
Fire two extra projectiles with your current on-hit effects.
Effect+2 projectiles per volley. All projectiles share active effects. At 3 levels: attack speed multiplier −0.3.
EMBER ARCHIVEF
Ancient Heart
Gain maximum health and heal on pickup.
EffectMax HP +2 (cap 10); heal 3 HP on pickup.
EMBER ARCHIVEF
Wind Boots
Move faster.
EffectMovement speed ×1.18.
EMBER ARCHIVEB
Piercing Core
Projectiles pierce through targets in their path.
EffectProjectiles pierce all enemies; hits each enemy once.
EMBER ARCHIVEF
Restoration Ash
Fully restore health on pickup.
EffectOn pickup: fully heal.
EMBER ARCHIVED
Moon Shard
Increase damage and projectile size.
Effect+0.3 damage and +2 projectile radius per level.
EMBER ARCHIVED
Fire Sigil
Attacks burn targets, dealing damage over time.
EffectAttacks burn for 3s, dealing 25% damage/sec per tier.
EMBER ARCHIVED
Venom Fang
Attacks stack poison for increasing damage over time.
EffectAttacks poison for 4s: up to 5 stacks, each dealing 12% damage/sec per card level.
EMBER ARCHIVEC
Frost Heart
Attacks slow enemies.
EffectSlows enemies by 25% per tier for 2s.
EMBER ARCHIVEA
Lightning Lash
Shots chain lightning and effects between nearby enemies.
EffectEach projectile chains 45% damage and status effects to 2 nearby enemies per level.
EMBER ARCHIVEA
Homing Eye
Projectiles seek enemies they have not hit yet.
EffectProjectiles home toward the nearest enemy not yet hit. Level 2 turns faster.
EMBER ARCHIVEC
Echo Mirror
Projectiles bounce off walls and rocks.
EffectProjectiles bounce off walls or rocks 2 times per tier.
EMBER ARCHIVES
Splitting Seed
Projectiles split into fragments on their first hit.
EffectFirst impact creates 2 fragments per level, each with 45% damage and projectile effects.
EMBER ARCHIVES
Blast Core
Shots explode on impact, dealing area damage.
EffectExplodes on hit: 55% damage in 65 radius; tier 2 increases radius.
EMBER ARCHIVEC
Jade Cocoon
Gain a hit-blocking shield in each new combat room.
EffectGain 1 shield per level in each new combat room; each shield blocks one hit.
EMBER ARCHIVED
Glass Heart
Deal much more damage, but take more damage too.
Effect+1.5 damage per level.
Trade-offIncoming damage ×1.25.
EMBER ARCHIVED
Meteor Shot
Larger, stronger shots at the cost of firing and movement speed.
Effect+1 damage and +3 projectile radius per level.
Trade-offShot interval ×1.45; movement ×0.85 per level.
EMBER ARCHIVES
Firefly Swarm
Add one projectile and fire faster, but lose damage per level.
Effect+1 projectile and +0.35 attacks/sec.
Trade-off−0.75 damage per level.
EMBER ARCHIVEC
Greed Pouch
Gain more embers, but enemies gain more health.
EffectCinder drops ×1.75 per tier.
Trade-offMonsters have +20% HP per tier, applied immediately and to next rooms.
EMBER ARCHIVEB
Blood Fang
Heal by killing enemies; hearts and healing cards become weaker.
EffectKill streaks restore HP.
Trade-offHealing from hearts and cards is reduced to 60%.
EMBER ARCHIVEC
Alchemy Furnace
Kills grant extra embers; spend some automatically to heal.
EffectEach kill grants 2 extra embers per level.
Trade-offWhen wounded, spend 1 ember to restore 0.1 HP per level.
EMBER ARCHIVEB
Overdrive Engine
Fire rapidly; sustained firing briefly overheats your weapon.
EffectFire delay ×0.6.
Trade-offFiring continuously for 2s jams weapon for 0.8s. Cease fire to cool.
EMBER ARCHIVES
Cursed Crown
Held cursed-card levels increase your damage.
Effect+0.25 damage per held cursed-card level, including this card.
EMBER ARCHIVEB
Famine
Missing health boosts damage, but healing becomes weaker.
Effect+0.2 damage per missing red HP per card level, counting up to 10 missing HP.
Trade-offAll healing ×0.5 per level.
EMBER ARCHIVES
Cremation
Dead enemies explode with your effects; blasts can hurt you too.
EffectDying enemies explode for 80% damage in 100 radius with status.
Trade-offYour explosions deal 0.5 self-damage if inside blast radius.
EMBER ARCHIVEA
Soul Debt
Held embers increase damage; taking hits costs embers.
Effect+0.008 damage per held ember.
Trade-offLose 5 cinders whenever you take damage from enemies or blasts.
EMBER ARCHIVEA
Frenzy
Fire faster, but enemies move and shoot faster too.
EffectFire delay ×0.7 per tier.
Trade-offEnemies move and shoot 20% faster per tier.
EMBER ARCHIVEA
Ash Decoy
Using a skill creates a stone statue that blocks enemy shots.
EffectUsing a skill creates a stone statue with 25 HP that blocks enemy shots.
EMBER ARCHIVEB
Dash Capacitor
Store extra consecutive skill charges.
EffectStores 2 extra consecutive skill charges (maximum 3).
EMBER ARCHIVEA
Marrow Shot
Hits restore health; every volley costs health.
EffectHits restore HP.
Trade-offEach volley consumes 0.03 health, including missed shots.
EMBER ARCHIVES
Effigy Pact
Periodically build a turret that fires homing shots.
EffectEvery 10s, deploy a Cinder Turret at your position that fires 3 homing projectiles. You can still fire normally.
EMBER ARCHIVEA
Bone Horn
Summon a bone warrior after enough kills.
EffectEvery 5 kills summons a Bone Minion to fight alongside you.
EMBER ARCHIVES
Defense Sieve
Gain damage, speed and health; repeated damage in a room destroys a card.
Effect+0.2 damage per level · Movement ×1.25 · Max HP +2 (cap 10).
Trade-offTaking 2 damage in a single room permanently destroys 1 held card.
EMBER ARCHIVEA
Bounty Hunter
Unbroken kill streaks reward cards of increasing rarity.
EffectSlaying consecutive enemies without taking damage at milestones 5-10-20-30-50 grants tier F-D-C-B-A cards respectively (max 5 rewards, consumed when completed).
Dead enemies trigger stronger blasts that can hurt you too.
EffectDead enemies explode for 80% damage in radius 100 · Explosion damage multiplier: +0.35.
Trade-offSelf-damage inside explosion: +0.5.
EMBER ARCHIVES
Void Crown
Cursed cards increase damage, but healing is weaker.
Effect+0.1 damage per cursed-card level.
Trade-offHealing effectiveness ×0.6.
EMBER ARCHIVES
Last Light
Low health boosts damage and execution; entering combat costs health.
EffectDamage per missing HP (up to 10): +15 percentage points · Execute normal enemies below HP threshold: +20 percentage points.
Trade-offHP lost on first combat-room entry (nonlethal): +0.35.
EMBER ARCHIVEA
Tai's blessing
A mysterious blessing with an unknown effect.
Effect???
EMBER ARCHIVEA
Twin Thunder
Hit the same enemy twice to call down powerful lightning.
EffectEvery 2 hits on an enemy call down lightning for 2× your damage. Hit counts are tracked separately for each target.
EMBER ARCHIVEA
Whirlwind
Shots may spawn a damaging tornado that clears enemy bullets.
EffectEach shot has a 10% chance to launch a small whirlwind that clears enemy projectiles it touches. Inherits bullet damage and effects, including ricochets.
EMBER ARCHIVEB
Phong Cách Kẻ Yếu
Remove cards above D; future pickups above D become F; each F-card level grants +10% to all beneficial stats.
EffectOn pickup, remove all cards above D except this card. Afterward, pickups above D automatically become a random F card. Each held F card level grants +1% to all beneficial stats; single-use cards do not count.
EMBER ARCHIVEB
Lộc Chiến Trận
Normal enemies may drop a card on death.
EffectNormal enemies have a 2% chance to drop a card on death. Higher tiers are rarer.
EMBER ARCHIVEA
Cơ Hội Thứ Hai
Revive once with 1 health; maximum health stays at 1 for the run.
EffectSingle use: revive on death with 1 HP. Maximum health stays at 1 for the rest of the run.
EMBER ARCHIVES
Lỗi
A mysterious glitched card with an unknown effect.
EffectDSHJHASH$#%#
EMBER ARCHIVEB
Mystery Gacha Card
Randomly gain a new card or replace a held card.
Effect50% chance to gain 1 random card, or 50% chance to transmute a held card into another card (if empty deck: grants 1 card).
Trade-offResult is purely random.
EMBER ARCHIVES
Blood Ritual
Gradually trade health for damage, leaving only 1 health.
EffectSlowly drains health to 1, increasing damage based on health drained.
EMBER ARCHIVES
Apocalypse Rain
Doom has arrived.
EffectThe apocalypse has arrived.
EMBER ARCHIVEB
Oil Rain
Create an oil rain on entering a new room.
EffectCreates oil rain whenever you enter a new room.
EMBER ARCHIVEB
Oil Slick
Shots may create an oil puddle.
EffectProjectiles have a chance to create an oil slick.
EMBER ARCHIVEA
Permafrost
Attacks may freeze targets.
EffectHits have a 60% chance to freeze for 1.5s; 3s cooldown per target.
EMBER ARCHIVES
Ashen Blade
Wield a powerful bullet-clearing sword. Blood Radiance adds lasers; attacks are slower.
Effect+1 damage per level. Damage ×2.5. Melee slash, clears bullets and inherits on-hit effects. With Blood Radiance: a light saber with +1.5 flat combo damage; each enemy struck seeds a laser after 0.6s, extending in opposite directions at a random angle with all laser upgrades (bounces, homing, ray count, color and on-hit effects).
Trade-offAttack delay ×1.6.
EMBER ARCHIVES
Blood Sacrifice
Greatly increase attack damage.
Effect+0.5 damage per level; damage ×1.5.
EMBER ARCHIVEA
Chaos Reshuffle
Reroll your deck while preserving total levels and rarity.
EffectRerolls your deck while preserving total levels and rarities. Consumed on use.
EMBER ARCHIVEC
Heart Bloom
Double heart drops, but halve healing effectiveness.
EffectHealing hearts drop twice as often.
Trade-offHealing effectiveness is halved.
EMBER ARCHIVEC
Full Restoration
One-use card: fully restore health on pickup.
EffectSingle use: fully restores health on pickup.
EMBER ARCHIVEC
Fate Swap
Swap one random held card level for a card of the same rarity.
EffectSingle use: replaces one random held card level with a different card of the same rarity.
EMBER ARCHIVEB
Merchant Contract
The next shop is free; the following shop costs double.
EffectSingle use: the next normal shop is free.
Trade-offThe following normal shop costs ×2.
EMBER ARCHIVEC
Cinder Hunt
Gain extra embers from kills in the next combat room.
EffectSingle use: in the next combat room, each enemy death grants 1 extra cinder.
EMBER ARCHIVES
Singed Trail
Leave a damaging, poisonous trail as you move.
EffectMoving leaves a 2.5s toxic trail that deals 1 damage per second and poisons.
EMBER ARCHIVEA
Blood Echo
Skills create a combat clone; pickup costs half your current health.
EffectUsing a skill creates one echo with 50% of your HP, damage, movement speed and fire rate. Only one echo can exist at a time.
Trade-offCurrent HP is halved when acquired.
EMBER ARCHIVEB
Blood Conversion
Currently inactive because cards no longer reduce maximum health.
EffectTemporarily inactive: cards no longer reduce maximum health.
EMBER ARCHIVEA
Puppet Master
Summoned or revived units turn against their summoner's side.
EffectAll summoned or revived units turn on the side that called them: your allies attack you, and summoned monsters attack the monster side.
EMBER ARCHIVEA
Twin Summons
Double summoned and revived units on both sides.
EffectDoubles the number of all summoned or revived units on either side.
EMBER ARCHIVES
Kindred Wisp
Summon a spirit that copies your attacks and may consume cards each floor.
EffectSummons a floating familiar that follows you. Attacks in your direction, inherits your attack mode and on-hit effects, and deals 75% damage.
EMBER ARCHIVEA
Bé quỷ
Summon a little devil companion.
EffectA little demon companion.
EMBER ARCHIVEA
Twilight Challenge
Reveal a hidden Badminton boss room. Win two card chests.
EffectReveal a hidden Badminton boss room (100%). Win 2 card chests and treasure.
Trade-offEmpowered boss. Single use.
EMBER ARCHIVEF
Rift Challenge
Open a rift to a 3000 HP boss. Return after victory.
EffectOpen a violet-blue portal to an isolated challenge room.
Trade-offFace the Rift Beast: 3000 HP and five attacks.
EMBER ARCHIVEB
Boom Boom Boom
Every explosion has double the radius.
EffectDoubles the radius of every explosion, including map barrels and explosive card effects.
EMBER ARCHIVEB
Mystery Crate
There is something interesting inside wooden crates.
EffectThere is something interesting inside wooden crates. 50% more wooden crates. Breaking one yields: 30% empty, 30% 1 cinder, 15% explosive barrel, 5% 5 cinders, 19% heart, 1% card.
EMBER ARCHIVES
External Hemorrhoid
Attacking launches a hemorrhoid.
EffectAttacking launches a hemorrhoid.
EMBER ARCHIVEB
Wine Bomb
Attacks may launch an explosive bomb that knocks enemies back.
EffectEach attack has a 5% chance to launch a wine bomb. It explodes for 5 + 200% of your damage in radius 90 and knocks enemies back.
EMBER ARCHIVEA
Blood Seal
Attacks build a seal; shattering it deals heavy damage and heals you.
EffectA hit places a seal above the enemy. Two more hits shatter it for 6 + 300% of your damage and restore 0.02 HP. Stacks appear as a symbol with no numbers.